Hackpads are smart collaborative documents. Join Hackpad Now.
7 days ago
Unfiled. Edited by Lance Weiler 7 days ago
Interested in the Sherlock MOOC? Here's a quickstart guide

4 days ago
0 / 15
Unfiled. Edited by Lance Weiler 4 days ago
  • Considerations when working with Rotary Phones 
 
5 days ago
Unfiled. Edited by Lucinda Clutterbuck 5 days ago
Lucinda C Sydney Australia
26 August
7 pm til 10 pm
 
Piccolo Films will host the first  Sydney Meetup and we will be teaching ourselves Arduino and other learnings sharings and doings.
Please come...
RSVP
 
LJC@PICCOLOFILMS.COM.AU
Lucinda Clutterbuck 
Piccolo Films
171 First Avenue Five Dock
0412 298 361
 
5 days ago
Unfiled. Edited by Lucinda Clutterbuck 5 days ago
IMPORTANT NOTE: Also if you are staging a meetup for the first time we strongly recommend you run a version of this (Current Prototype) and please make sure to share the results. 
 
 
 
LA - Solve LA at USC 
 
Lucinda C August 26
 
7 days ago
Unfiled. Edited by Lance Weiler 7 days ago
Lance W Festivals & Conferences 
 
Sherlock Holmes & the Internet of Things is a global storytelling experiment. A prototype of the Columbia University School of the Arts' Digital Storytelling Lab, the project explores new forms and functions of storytelling. Within the project is an interesting set of frameworks and methods that are focused on collaborative practice that directly address the challenges and opportunities of working with distributed creative teams. 
 
The Sherlock Holmes & the Internet of Things prototype is highly collaborative and can be staged with a few core participants 12 to 50 within a masterclass setting or is perfect within an event, conference or festival setting for a group of a few hundred. The largest group to date is about 500 participants during Power to the Pixel in 2015. 
 
The goal of this open creativity project is to inspire a series of 21st Century adaptions of Sherlock Holmes that embrace the notion that storytelling can be an innovation and R&D tool. The project has forked in some amazing ways leading to games, educational programs, VR, AR, and IoT experimentation and later this fall machine learning will be woven into the project. 
 
  • Are you a festival or conference that's interested in running a Sherlock Holmes & the Internet of Things event?
 
  • Are you a Sherlock IoT collaborator that has an opportunity to represent Sherlock Holmes & the Internet of Things at a festival or an event? 
 
  • Would you like Nick or Lance to speak at your event about Sherlock Holmes & the Internet of Things? 
 
For more details please drop us a line at hello [at] digitalstorytellinglab [dot] com 
 
 
 
 
7 days ago
Unfiled. Edited by Lance Weiler 7 days ago
Lance W Interested in the Sherlock MOOC? Here's a quickstart guide
 
 
  • What is Sherlock Holmes and the Internet of Things
 
Sherlock Holmes & the Internet of Things is an ongoing prototype developed and run by the Columbia University Digital Storytelling Lab and Learn Do Share @Columbia that explores new forms and functions of storytelling. Designed to be an open R&D space (released under a creative commons license) that experiments with shifts in authorship and ownership of stories, the massive collaboration also uses a detective narrative to examine the policy and ethical issues surrounding the Internet of Things and emergent technologies.
 
The goal of Sherlock Holmes & the Internet of Things is to encourage participants to step into a collaborative framework that enables them to create 21st Century adaptations of the work of Arthur Conan Doyle. These "forked" projects use Sherlock Holmes as a jumping off point. To date a number of spinoff projects and prototypes have been created. From escape the room games to team building frameworks to high school educational programs to card games to connected objects that tell stories to Virtual Reality and Augmented Reality games and applications - Sherlock Holmes & the Internet of Things has provided a foundation for open creativity.   
 
This summer and fall teams will create, design, build and test prototypes that continue to fork the project.
 
  • To create an open resource for emergent technologies and storytelling 
  • To provide a space for global networking 
  • To create a experiential learning opportunities that are tied to actual projects
 
Building upon the learnings from staging 70+ prototypes in over 20 countries it was determined that we’d explore collaborative practice, encourage movement of teams, and build upon the balance between team space and public space. Four core design principals emerged. 
 
  1. A Global Challenge with Sherlock Hacks staged in cities around the world  
  1. A special pilot MOOC from the Columbia University School of the Arts' Digital Storytelling Lab -  running August 23rd to October 6th
  1. A number of collaborative resources focused on storytelling, emergent technologies and the future of work & learning
 
In 2015 we staged a global challenge over two days. This year we're opening the challenge up to the month of October 
 
How to get involved in the Sherlock Global Challenge:
Interested in how to attend, host, start or partner with a Sherlock Global Challenge.  Click here for more details.
 
GLOBAL CHALLENGE RFP (Request for Prototypes)
Big thanks to everyone who helped us to shape the Global Challenge RFP. The goal of the Global Challenge is to create a number of celebrates the work of Arthur C. Doyle.
 
A look at how the teams from the NYC Meetup group tackled the RFP in 2015
 
7 days ago
Unfiled. Edited by Lance Weiler 7 days ago
Lance W Quickstart to MOOC
 
  • Quickstart
This page serves as an archive for the MOOC and also a quick start guide to the project. Please note that this is an emergent project with over 2,000 collaborators from 60+ countries. Over the last year more than 120 self-organized events have been staged around the world.
 
The MOOC is decentralized which means it is delivered and accessible across a number of outlets.
Each week an email arrives via Mailchimp (signup for the list OR you can find the links below).
The email contains details on that week’s activities and provides links to media and challenges.
 
WEEK ZERO (available now)
WEEK ONE (delivered 8/23)
WEEK TWO (delivered 8/30)
WEEK THREE (delivered 9/6)
WEEK FOUR (delivered 9/13)
WEEK FIVE (delivered 9/20)
WEEK SIX (delivered 9/27)
WRAP OUT (delivered 10/4)
 
  • What is Sherlock Holmes & the Internet of Things
Sherlock Holmes & the Internet of Things is an ongoing prototype developed and run by the Columbia University Digital Storytelling Lab and Learn Do Share @Columbia that explores new forms and functions of storytelling. Designed to be an open R&D space (released under a creative commons license) that experiments with shifts in authorship and ownership of stories, the massive collaboration also uses a detective narrative to examine the policy and ethical issues surrounding the Internet of Things and emergent technologies.
 
 
The goal of Sherlock Holmes & the Internet of Things is to encourage participants to step into a collaborative framework that enables them to create 21st Century adaptations of the work of Arthur Conan Doyle. These “forked” projects use Sherlock Holmes as a jumping off point. To date a number of spinoff projects and prototypes have been created. From escape the room games to team building frameworks to high school educational programs to card games to connected objects that tell stories to Virtual Reality and Augmented Reality games and applications – Sherlock Holmes & the Internet of Things has provided a foundation for open creativity.
 
This summer and fall teams will create, design, build and test prototypes that continue to fork the project.
 
  • Goals of the project
 
  1. To explore new methods of collaboration
  1. To create an open resource for emergent technologies and storytelling
  1. To provide a space for global networking
  1. To create a experiential learning opportunities that are tied to actual projects
  1. To be transparent and share the results of the experiment as we go
  1. To create new spaces for Story-driven R&D
 
 
  • A few words to help frame this global collaboration
Over the course of 6 weeks you and your teammates will ideate, design and prototype a 21st Century adaption of Sherlock Holmes that embraces a set of core principles. A prototype could be a game, an immersive storytelling experience, an enchanted object powered by IoT, a sherlock AI bot, a learning program for youth and/or an experience that makes social impact. The choice is up to you.
We’re working hard to establish a non-judgmental space that embraces “Yes, And…” thinking. This applies not just to your design challenges and work product, but also in the way that you communicate and collaborate together in team and collaborative workspaces. We have a few collaborative guidelines that we’ve used over the course of the project that we’d like to share with you.
 
  • Keep it fun
  • Be kind
  • This is a non judgmental space
  • Listen with intention
  • Speak with passion
  • Embrace Yes And thinking
  • You are in an experiment
  • This is emergent
  • We embrace the fuzzy
  • This is a copyleft project
  • Learn Do Share
 
Building upon the learnings from staging 70+ prototypes in over 20 countries it was determined that we’d explore collaborative practice, encourage movement of teams, and build upon the balance between team space and public space. Four core design principals emerged.
 
  • Design Principals
 
1. The Trace
Where you see your contributions within the story
 
2. Granting Agency
Moments where your decisions and actions impact the experience
 
3. Thematic Frame
Designing an emergent space for Sherlock Holmes inspired creations
 
4. Social movement
Encouraging unexpected collaboration between participants
 
 
  •  How the MOOC works?
 
Sherlock Holmes & the Internet of Things is a decentralized MOOC (massive online/offline collaboration). This means that we are utilizing a number of sites and services.
 
Forensic Files via MAILCHIMP   – The core of the MOOC will be delivered weekly via email. Over the 6 week course you’ll receive a new email each week with lectures, tasks and challenges. You can find an archive of all the emails here.
 
Baker Street Irregulars via FACEBOOK – Need help? Looking to share insights? This closed Facebook group is the backchannel for the MOOC. Our goal is to establish a peer based learning & doing space. In order to do so we ask that you help your fellow sleuths. Click here to checkout the group.
 
Watson’s Notebook via MEDIUM – As you work in teams you’ll be documenting your journey throughout the MOOC. Each team will create a Medium blog/publication will be where you record and share your progress. Starting August 23rd here to see Nick & Lance’s Medium that is capturing their prototyping leading up to the Sherlock event at Lincoln Center in early October.
 
Scotland Yard  – When we reach week three we’ll open a special ideation/prototyping space. More details coming soon.
 
221 Baker Street – Everything in the MOOC will be archived at SherlockHolmes.io The archive will launch on August 23rd.
 
The Strand Magazine – MOOC media will be available via Voice Thread & Soundcloud. You’ll be able to find the links you need in the weekly emails.
 
 
7 days ago
4 / 40
Unfiled. Edited by Lance Weiler 7 days ago
June 1st, 2016 Global Call 
Lance W July 28th, 2016 Global Call
August 10th, 2016 Global Call 
 
Tuesday, 8/30: 6-9pm  
Sat/Sun 10/1 - 10/2 all day
 

Contact Support



Please check out our How-to Guide and FAQ first to see if your question is already answered! :)

If you have a feature request, please add it to this pad. Thanks!


Log in / Sign up