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Nick Fortugno

870 days ago
Unfiled. Edited by Lance Weiler , Nick Fortugno 870 days ago
Lance W Sherlock Global Challenge RFP
PLEASE NOTE: This is the draft of the RFP we will be releasing publicly in the next day or so when we notify MOOC applicants that they have been accepted into the pilot. This RFP works for MOOC participants, meetup teams and anyone else who wants to take part.   
  • Welcome to Sherlock Holmes & the Internet of Things Global Challenge 
Over the next 12 weeks, we're going to work to create the world's largest connected crime scene.  Some of you will be become Sherlock Holmes others will become the KillerCrimes Scenes will be filled with smart storytelling objects which are the Clues that can solve the case.  
  • Smart storytelling objects will be created, designed, built and tested by teams within the Sherlock Holmes & the Internet of Things experience. 
  • Experiments will be conducted through a series of beta tests (aka crime scenes) that are staged in various pre-determined locations around the world - such as Lincoln Center during the New York Film Festival or along the Thames River in London during Power to the Pixel / London Film Festival to name a few.
  • How it works 
The following details the why, what, where, when, who and how of this massive online/offine collaboration.  This is a RFP (Request for Prototypes) that is intended to help frame the scope of the global collaboration. 
Sherlock Holmes & the Internet of Things is open to participants of all ages. The project released under a Creative Commons International 4.0 Share-Alike Commercial License  
How to get involved
1. Join the Sherlock Challenge by answering our RFP (request for prototypes) starting July 27th
2. Form a team and start prototyping physical and virtual smart storytelling objects
3. Plug your smart storytelling object prototype into one of the many crime scenes that are being staged around the world
  • Getting Started 
Nick F
  • Step One - Find an Object
Lance W This starts as an individual task but will quickly help you to form teams later. 
Clairef M Find an object or create an object inspired by a Sherlock Holmes story. Please note that you'll need to share which story the object came from and provide some short descriptive text from the actual Sherlock Holmes source material. 
Create a hackpad that captures the following (please see this sample object page which you can easily edit after you copy and paste its contents.  For those in the MOOC, you'll mirror your efforts here on hackpad as well as within the Novoed platform.)
  • A title and/or name for your Object
  • An interesting and catchy logline for your Object in two sentences or less
  • Your first and last name 
  • A two line, 140 character or less bio 
  • Where are you located in the world
  • A sketch or a reference image that can demonstrate the object you want to prototype
Nick F
  • The story from which the object came or was inspired? 
Clairef M
  • Include: 
  • the title of the story that the object came from or was inspired by
  • page number 
  • some text from the original Sherlock Holmes source material to give context to what you will be prototyping. 
  • Answers to the following question 5 times - "Why did you select or create this object?"  
Lance W
  • IMPORTANT: If you are in the MOOC, this is a step built into week one, so don't do it yet! 
Clairef M
  • A simple user story about how someone would interact with the object and make sure to include a series of actions and emotional beats that you want the participant / player to go through and feel.  
Lance W
  • IMPORTANT: Once again if you are in the MOOC, this is a step built into week one and two, so don't do it yet! 
Clairef M
  • Blank space at the bottom of the pad for other potential collaborators to leave feedback in the form of questions. 
Nick F
  • IMPORTANT: When questions are added to the bottom of your hackpad, DO NOT answer these questions publicly, but instead reflect on them and use them to help refine your prototypes.   
  • Step Two - Build a Team 
Clairef M Look through the various object hackpads. To get started, click the grey box labelled "OBJECTS" at the top right of THIS hackpad page. 
Nick F Keep note of the Objects and People that you find interesting, and make sure to ask questions about those Objects as asking questions is a great way to engage with the participants and start to form teams. An easy way to do this is to link to the Objects that you are interested in to your own Object hackpad. 
Clairef M Teams are intended to be formed through interest, objects, skills and locations. It's also up to participants to self select teams. It is entirely up to you in terms of who you choose to team up with. 
RULE: The only rule is that teams shouldn't be larger than 8 people. 
Nick F
  • Step Three - Develop the Prototype
Clairef M With teams in place, you'll have less than 10 weeks ( with 4 weeks to be exact until the first beta test at Lincoln Center) to create, design, build and test your smart storytelling object prototypes. At different points, you'll be able to plug your prototypes into various crime scenes, aka beta tests. These are opportunities to test your work in the wild. More details will be provided as the project progresses. 
Lance W
  • An example of smart storytelling objects
Clairef M ** Here's an example of what the NYC team has been prototyping for the Lincoln Center crime scene (beta test) in late September / early October. 
Object #1 
A Red Rotary Phone is found at the crime scene by participants. The Phone will hold audio files (a mixture of text to speech as well as produced files that could include sound effects, music and/or narration). The goal of the Phone is to enable audio produced by meetup groups, MOOC participants and anyone answering the RFP to submit audio into the experience at Lincoln Center during the NYFF 
How the audio makes it way onto the Phone in terms of technically and from a moderation standpoint still needs to be sorted. The phone will lead participants around Lincoln Center, most likely taking on the narrative role of a Killer toying with participants.  
Red Rotary Phone
Lance W Features 
  • detects beacons
  • plays audio
  • records audio
  • changes and holds state
823 days ago
Unfiled. Edited by Timothy Advani , Lance Weiler , Nick Fortugno 823 days ago
  • 122 people in 22 teams
  • 5 Sherlock-based objects on average 
  • 4 shows / day = 16 total shows
  • Craft Red Phone script (narrative)
  • Objects - photos + video + audio (from web)
  • Clues - text
Goals for Meetup
Updates on project
  • IoTBLR status update on Rotary Phone via skype
Lance W Teams Work & Prototype
Magnifying Glass Case 
Timothy A Created a wheel-like structure, designed for Android
Lance W
  • Social everyone can hold 
  • Acts a map 
  • Use it to change perception  
Timothy A Idea: have a revealing flap inside or back to reveal place for Android.
Originally serving as a map or legend/info handle.  
Consider Interplay between the magnifying glass prototype & rotary phone.
  • User Script for Rotary Phone (revised) 
Nick F 0:00 - INTRO (manual set time, Beacon-based trigger on a single Red Phone tells all of the groups to find their bodies on map)
Lance W
  • teams given bag of NFC chips, map (eventually magnifying glass holder), and red phone
Nick F 0:02 - DIRECTION OF BODY  (split up teams take two stairs to Plaza, Beacon trigger on Red Phone to position body)  
Lance W
  • to locate the body 
  • to place the body 
Nick F 0:05 - INSTRUCTIONS TO PLACE BODY (player trigger on Red Phone, when all players trigger, call tells you take objects and individually place them)
00:20 INDIVIDUALS PLACE OBJECTS (timer trigger on Red Phone, tells teams to find teammates and use map to go to lens location)
Nick F 00:30 - RETURN TO YOUR TEAMS ORIGINAL BODY (Beacon trigger on Red Phone, tells them to scan clues)
Lance W 00:40 - SCAN OBJECTS / READ CLUES / TRANSCRIBE ONE'S TEAM INTO BOOK (timer trigger on Red Phone tells them the frame for the story)
Nick F 00:55 - FINSIH CRAFTING THE STORY and RETURN (timer trigger on Red Phone, tells them to return to HQ)
Lance W 01:00 - REVEAL STORIES  
01:30 - END 
  • Narrative beats
Lone phone rings in dark room - someone answers KILLER gives instructions "Each of you has a body to find, a crime scene to create and crime to solve." Each take a bag. Within this bag is a Watson Clue Book, Map, Objects... You will have x amount of time to complete this mission and I will be watching you... " 
  • Each team is given
WASTON CLUE BOOK (this is used to record 
OBJECTS - placed envelopes items on them 
On the MAP 
  • body outline (1)
  • Magnifying glass [do not go until told] 
  • HQ 
  • Creation of MAP [MOOC] 
  • Script of KILLER is guide and narrative layer all done in character  [MOOC]
  • Objects photo and text description [MOOC] 
  • Cloud Clues [NICK]
  • Beacons [NICK]
  • NFC and Magnifying Glass {NICK]
  • 5 dark sheets to cover teams for seance and hologram
  • Instruction for LENS and Hologram - BOX with magnifying glass - includes Android phone, dark sheet and plastic bottle [LANCE] 
  • Hologram Video {MOOC or LANCE]
  • RULES 
Each Body has 10 objects 
Top 2 Clues per object as voted on  
MadLib for the story 
  • Failure Points 
Speaker and phone ring
Preloaded default on Audio for Red Phone 
Preloaded default on Object for Magnifying app 
 Preload default on Clues for Magnifying app 
 *If can pull from cloud if not pulls from local store
842 days ago
Unfiled. Edited by Nick Fortugno 842 days ago
Prioritized Parts of the User Experience 
Nick F Phone priorities
Below is listed in order of importance the key functionality of the phone. The idea is that the topmost items are most important, and the least important items are at the bottom of the list. 
  1. Play audio recordings on pick up of receiver for speaker  
  1. Trigger ring to signal user to pick up headset
  1. Beacon trigger cuing of particular audio recordings
  1. Pull audio recordings from database 
  1. If this is not implemented, all audio recordings should be held in local storage on the device. 
  1. Play audio recording for individual user through headset
  1. Push button to "dial someone", i.e. cue another audio recording
  1. Record user audio of story 
Other Priorities
  • a.       Beacon trigger
  • b.      Pre-recorded audio file played on speaker
3.       When they arrive at the location, the phone rings and tells them to tape out a body and call back when they are done.
  • a.       Beacon trigger
  • b.      Pre-recorded audio file played on speaker.
4.       Players finish taping the body and call by hitting a button on the phone. Players are pushed to lay out clues. (This is assuming no magnifying glass.)
  • a.       Button
  • b.      Pre-recorded audio file  played on speaker.
5.       Players call when they are done with this phase, and are pushed to lay out descriptors. (This is assuming no magnifying glass.)
  • a.       Button
  • b.      Pre-recorded audio file played on speaker.
6.       Players call when they are done with phase, and are pushed to return to their own body.
  • a.       Button
  • b.      Pre-recorded audio file played on speaker.
7.       When players return to their body, they get a call telling them to solve the crime and call back with their solution.
  • a.       Beacon trigger
  • b.      Pre-recorded audio file played on speaker.
8.       Players solve the crime and then call back with their solution to the crime. This consists of a series of questions asked by the phone that the players answer and then advance to the next question with a button press.
  • a.       Beacon awareness (to determine body)
  • b.      Pre-recorded audio file played on speaker.
  • c.       Audio recording on device
  • d.      Button
  • o   Happens in steps 2, 4, 5, and 6.
  • o   Pre-recorded audio played through headset to one person
  • o   Beacon trigger
  • o   The phone should play audio through a speaker such that it can be heard by several people close to the phone.
  • o   (Optional) The phone should play audio through the handset as a normal phone.
·         Phone audio recording
  • o   The phone should record the audio of a single speaker through the handset.
·         Beacon detection
  • o   The phone should have ability to detect beacons and record the id of the broadcasting beacon.
·         Pull from database to play audio
  • o   The phone should use that id to initiate a pull from a database with that id to retrieve instructions on audio files to play, and then trigger those audio files.
·         Push audio file to database
  • o   The phone should be able to push an audio file to the database under a unique id for that session.
·         Button
  • o   The phone should have a single button that can allow the player to trigger events.
  • o   The button can cause specific audio to play.
·         Storage
  • o   The phone should have a storage device capable of holding about ten audio files no more than 2 minutes long each.
User Experience of Web Portal 
  1. Remote user logs into the webpage. This is just a simple check in -- no password or verification is required. 
  1. Ideally, users would all have unique names and duplicate names would be checked and blocked at login, but that is very low priority. 
  1. The server chooses about six people from those logged into the site to determine the descriptors to an object. Those six people are a set for the round. 
  1. The six players are shown an object that has been placed at the crime scene. 
  1. If the object already has descriptors on it, these descriptors also appear on this page so that players can view them as they enter their answers. 
  1. Ideally, the users should see a picture or video of the crime scene on the page. This could be a Periscope video, a live web cam, or a picture taken and uploaded to the server. Again, this is low priority. 
  1. The players are given 45 seconds (this should be adjustable) to enter a descriptor for the object into a text field. The descriptor can be up to about 255 characters long. 
  1. When users have their answer complete, they submit it. If they do not submit in 45 seconds (or whatever we decide), the game advances to the next screen without recording that player's option. 
  1. Players are then shown a list of the descriptors the group came up with, not including their own. They now have 45 seconds (again, this should be adjustable) to choose their favorite answer by clicking it.  The answers are radio buttons, so clicking one disables the previously chosen answer. Players can again submit their answer to lock it in, but the system takes the current vote at the end of the 45 seconds (or whatever time we decide). 
  1. The two top choices are then displayed on the screen. These are the two descriptors that are added to the object database. After 1 minute (adjustable), the screen refreshes to a new object. 
  1. If more than two options are tied for first, all of the tied descriptors are added to the object.
  1. If multiple options are tied for second, only the first place option is added to the object. 
  1. A new object is chosen for those six or so people and the system repeats until every object has at least three descriptors. 
  1. Objects can be chosen more than once, but the same object cannot be chosen consecutively by the same group. 
  1. An object is de-prioritized in the selection queue if it has three or more descriptors on it currently. 
  1. Ideally, if people drop out of the group (they log out or they go one round without either entering a descriptor or voting on one), they are removed from the group and a new player is added. 
  1. Once a round is over, the database backs up the current descriptors and then is refreshed so that new descriptors can be added to every object. 
871 days ago
Unfiled. Edited by Nick Fortugno 871 days ago
This is the outline version which we will be fleshing out...
Sample assets (NICK: Is this supposed to be a list of the components of their project? We should discuss how the best way to format this is. I don't think the list below is sufficient, but I would like to discuss with you what your intention was so I can flesh it out more.) 
  • Reads object's NFC/Beacon
  • wifi  connection to database
Web/Mobile Interface
Nick F This  is the way that the global audience can contribute clues to the crime  scenes via the NFC chips, Beacons, etc. We are currently considering an acrophobia game type mechanic to help sort assets 
Lance W
  • Acrophobia Rules: Players enter a channel hosted by a bot which runs the game. In each round, the bot generates a random acronym. Players compete by racing to create the most coherent or humorous sentence that fits the acronym - in essence, a backronym.  After a set amount of time expires, each player then votes anonymously  via the bot for their favorite answer (aside from their own).
Nick F From  this, we are considering using the structure of random players being  picked to enter information on the same topic, see each others' answers,  and then voting on the best one to move forward. 
875 days ago
Unfiled. Edited by Nick Fortugno 875 days ago
Nick F Sherlock Quotes
Here are the Sherlock Quotes I pulled for the test in Inverness.
Holmes still carrying with him the stone which he had picked up in the
wood. “This may interest you, Lestrade,” he remarked, holding it out. “The murder was done with it.”
“I see no marks.”
“There are none.”
“How do you know, then?”
“The grass was growing under it.”
You have doubtless heard of the Beryl Coronet [crown]?’
“ ‘One of the most precious public possessions
of the empire,’ said I.
There was a double line of tracks of a booted man, and a second double line which I saw with delight belonged to a man with naked feet.
This hat has not been brushed for weeks. When I see you, my dear Watson, with a week’s accumulation of dust upon your hat, and when your wife allows you to go out in such a state, I shall fear that you also have been unfortunate enough to
lose your wife’s affection.”
The lens discloses a large number of hair-ends,clean cut by the scissors of the barber. They all appear to be adhesive, and there is a distinct odour of lime-cream.
For a long time he remained there, turning over the leaves and dried sticks, 
gathering up what seemed to me to be dust into an envelope and examining
with his lens not only the ground but even the bark of the tree as far as he could reach
885 days ago
Unfiled. Edited by nick@playmatics.com , lance weiler , Robert Pratten 885 days ago
lance w
  • PLEASE see the new RFP rough draft version 1. If you'e interested in helping to craft it please request an invite to the page. Thanks!
Below is an older draft of the RFP which was started the June 18th NYC meetup. 
Overview purpose
  • ).Agoin, I don't think we should overemphasize Lincoln Center here. Most work won't be shown there. This should read more like, " Create a distributed network of connected crime scenes across the globe, bridged using aware objects and tied together across several real-world events, including one at Lincoln Center [etc.]
lance w
The play space of the first of a number of crime scenes staged around the world 
Structure of the RFP planning session 
How the audio makes it way onto the phone in terms of technically and from a moderation standpoint still needs to be sorted. The phone will lead participants around Lincoln Center. Most likely taking on the narrative role of a killer toying with participants. 
  1. effecting the environment of a space (lights, music, projection - Lincoln Center is finishing the installation of an IoT platform and we're working to get details to see if and how we might be able to interact with it) 
Our thought around the beacons, NFC tags and/or chips will be that they can be assigned files / assets from individuals outside of NYC.  Meaning that each beacon, NFC tag and / or chip will be nondescript to the players at NYFF until they use their Magnifying Glass. When the Magnifying Glass is placed over the beacons, NFC tags and/or chips it will trigger audio, video, text or another type of interaction. 
nick@playmatics.com Our current thinking on the technology of the Magnifying Glass is that each body will have a specific beacon placed on it. Surrounding the body are NFC chips that send strings to the Magnifying Glass. The Glass coordinates the NFC string with the beacon ID to check a web database for the contents of the NFC "clue" which are created by users through a web portal using a voting game mechanic. All of this is proposed technology, and the exact design are TBD based on technical discussions and prototyping. 
956 days ago
aag2150@columbia.edu During the taping of the body, questions about how detailed the taping must be (fingers vs. hand, entire body or only pieces of a body)
during the drawing of the tools there were questions about whether or not to draw on and label the outlines of the items. 
During the placing of the items, players were questioning what the items were that were on or near the body. Hesitant to place their items next to things that were ambiguous.
there were questions about what 
overall the rooms were very quiet. One player remarked that she would like "mood music." Another player 
  • Record your crime story (use vid or audio - depending on size you can either email to hello@digitalstorytellinglab.com or upload to google drive or dropbox and email us a link) after the team has filled out the following template. Please fill in the template for your team.
nick@playmatics.com Narrative Beats
 All of these should be framed as MESSAGES FROM THE KILLER. 
Taping the Body (10 minutes)
lance w welcome me to a game of cat and mouse. You each have tape now go and create a crime scene. Tape out a body can be while or in pieces. Roam the Building step right out outside. Entertain me. Go now I'm watching. 
nick@playmatics.com Drawing the Objects ( 10 minutes)
lance w Return to where you first met. I need little pieces of you. Scatter them out on the paper and trace them nice and neat. I want things that can tell a story. Bouns points for an interesting object. Write no words only trace. But hurry or you'll be too late
lance w You need more please from your bags
Really sell this line - dramatic if possible 
staceyburgay@gmail.com WATSON FEEDBACK: Uncertain of what "pieces" need better description.
nick@playmatics.com Placing the Objects ( 15 minutes)
lance w oh you are good maybe too good for your own sake. Pick three objects and go and place them around another teams body with purpose. Think before you place. What type of story might the object tell. But leave it and walk away.  
Everyone needs 2 to 3 objects. Cut and tear - hurry hurry a crime scene awaits 
nick@playmatics.com Post-It Placement ( 10 minutes)
lance w Take a post it and show how clever you are. Walk and leave descriptors. Build off of each other. Tell little tales that bring these objects to life. 
For example was there a voice mail left on a phone 
Crime Story  (20 minutes)
Now return to the original body your team taped. There are objects and little stories around the bodies. Now as a team you become Sherlock. Craft a story and tell me what you think happened. 
who ho was the victim 
  • adult women, worked at Linc, vitamin, 
  • saw her family earlier 
  • married with kids 
  • baseball really angry 
lance w what were they doing at Linclon Center 
what at was the crime 
what is the motivation 
staceyburgay@gmail.com husband found out about her affair with the projectionsirt 
lance w who committed this crime
make a little story and record it.
impress me if you can...
On a cold spring night __Penelope Dribble _  was ____secretly____
at Lincoln Center. When all of the sudden __her husband came from baseball game with bat__   Due to the nature of the crime we believe that __adultry was the motivation_____
Watson  team 1 
Place observations here 
crime story 
On a cold spring night ___who is the victim __  was ____action_____
at Lincoln Center. When all of the sudden __describe the crime__   Due to the nature of the crime we believe that ___what was the motivation_____
and therefore _who is the suspect__.
Watson team 2 
Place observations here
crime story
On a cold spring night ___who is the victim __  was ____action_____
at Lincoln Center. When all of the sudden __describe the crime__   Due to the nature of the crime we believe that ___what was the motivation_____
and therefore _who is the suspect__.
Watson team 3 

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