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Mireille Pacquet

123 days ago
Unfiled. Edited by Mireille Pacquet 123 days ago
 
 
 
Phone outfitted with Raspberry Pi, text to speech enabled, beacon aware, cloud enabled, wifi/bluetooth, audio record/playback,  working Rotary and handset activated audio playback via speaker.  
 
  • beacons working 
  • text to speech working 
 
 
Run/ Step through current prototype
 
 
 
For more details see the Current Prototype running order 
 
 
 
Share Design Principals
  • The Trace 
  • Granting Agency
  • Thematic Frame 
  • Social Movement  
 
  • Teams Work & Prototype
 
Magnifying Glass Case 
Timothy A Created a wheel-like structure, designed for Android
 
 
 
  • Social everyone can hold 
  • Starts out as a map but then becomes a holder for the Android phone that has the magnifying glass 
  • Use it to alter the perception or participants and provide a creative spark for their imaginations  
 
Idea: have a revealing flap inside or back to reveal place for Android. Can have a NFC chip so when phone is placed in position the phone awakens. 
Consider Interplay between the magnifying glass prototype & rotary phone? Is there value and can it be simple? 
 
  • Rotary Phone User Journey Script Template
 
 
Phone outfitted with Raspberry Pi, text to speech enabled, beacon aware, cloud enabled, wifi/bluetooth, audio record/playback,  working Rotary and handset activated audio playback via speaker.  Interested in more tech specs on the phone? 
 
  • User Script for Rotary Phone (revised 9/12 use this one) 
Nick F 0:00 - INTRO (manual set time, Beacon-based trigger on a single Red Phone tells all of the groups to find their bodies on map)
Lance W
  • teams given bag of NFC chips, map (eventually magnifying glass holder), and red phone
Nick F 0:02 - DIRECTION OF BODY  (split up teams take two stairs to Plaza, Beacon trigger on Red Phone to position body)  
Lance W
  • to locate the body 
  • to place the body 
Nick F 0:05 - INSTRUCTIONS TO PLACE BODY (player trigger on Red Phone, when all players trigger, call tells you take objects and individually place them)
00:20 INDIVIDUALS PLACE OBJECTS (timer trigger on Red Phone, tells teams to find teammates and use map to go to lens location)
Lance W 00:25 - TEAMS AT NEW LOCATION (Beacon trigger on RED PHONE - TELLS TEAM TO PLACE ANDROID PHONE IN MAGNIFYING GLASS - ANDROID GIVES INSTRUCTION VIA NFC )
Nick F 00:30 - RETURN TO YOUR TEAMS ORIGINAL BODY (Beacon trigger on Red Phone, tells them to scan clues)
Lance W 00:40 - SCAN OBJECTS / READ CLUES / TRANSCRIBE ONE'S TEAM INTO BOOK (timer trigger on Red Phone tells them the frame for the story)
Nick F 00:55 - FINISH CRAFTING THE STORY and RETURN (timer trigger on Red Phone, tells them to return to HQ)
Lance W 01:00 - REVEAL STORIES  
01:30 - END 
 
Detailed with Instruction / Narrative place holders 
 
aag2150@columbia.edu 1.       Start of game (At Scotland Yard) || HQ sets phone to first state and sends users out with a docent and their satchel of stuff. The docent fields the first call and then hand the phone over to the players.
 
2.      Trigger: Beacon (outside of HQ) || “Welcome to the story, Sherlock. A crime awaits your cunning intellect. Do you have what it takes to solve it? Check your map and head to where it indicates the crime happened to start your investigation.”
 
Lance W 3.       Trigger: Beacon (at crime location) || “ I see you’ve reached the crime scene. The body before you met an unfortunate end. Ask the body three yes or no questions to find out more about the crime. Then position the body in its final state. Be creative. This is your crime story. When your body is ready, dial me back with the button below.”
 
4.       Trigger: Players press button. The phone calls back when all players have pressed the button or time has run out. || “Now you’re going to work on the other crime scenes. Reach into the satchel and pull out three envelopes. Each one contains one clue. Visit the other crime scenes here and places these clues around them where they belong. Don’t put all your clues around one body. You are doing this as individuals, so feel free to explore on your own. ”
 
5.   Trigger: Fifteen minutes pass || “Good. Gather your team, and follow the map to the magnifying glass. I have another secret for you.”
 
6. Trigger: Arrival at the Lens Location || “Look around. Your map is not just a map. It’s your tool for solving your case. Take the phone and connect that to your map. That’s how you’ll get your next step.”
 
7.   Trigger: Beacon (at original crime location) || “You can see that clues have appeared around your crime location. Look at them through your magnifying glass and discuss what you think happened here. It’s up to you to come up with the solution to this crime. You don’t need to use all the clues – only the ones relevant to your case. ”
 
8.   Trigger: Ten minutes pass || “Now that you have all the clues, it’s time to solve the case. You need to tell me who the victim was, how they died, and what the motive was. Remember: you only need to use the clues relevant to your case in your solution.”
 
9.   Trigger: Fifteen minutes pass || “It’s time for you to solve the case. Head back to Scotland Yard to tell your story. ”
 
aag2150@columbia.edu 10. Players return to HQ (Scotland Yard). (What are the wrap up beats of this part?)
 
 
Lance W
  • Details of the Planned Experience  
 
Running Time estimated 90 minutes
 
4 to 5 teams of 6 people
 
Teams start and end at the same time 
 
There are two roles - KILLERS and SHERLOCK HOLMES 
 
...
123 days ago
Unfiled. Edited by Mireille Pacquet 123 days ago
Mireille undefined RED STONE SEA STAR
 
 
CASSETTE
 
 
SCETCHBOOK
 
 
WOODEN COW
 
 
COW SKULL
 
 
MY FIRST PET (TIBBY)
 
 
STUFFED DOLL FROM THE U.S.
 
 
RUBIK'S CUBE
 
 
ELEPHANT ORNAMENT
 
 
TABLE
 
 
SAILING BOAT
 
 
WEDDING PHOTO ALBUM
 
 
DESK
 
 
HORSE TRICYCLE
 
 
IPHONE
 
 
GOLDEN APPLE
 
 
CAMERA
 
 
SHOTGUN
 
 
POEM
 
 
BOOT
 
 
BALLET POINT SHOE
 
 
MOLESKIN JOURNAL
 
 
BIKE
 
 
SMALL STONE WITH ETCHING OF TREE
 
 
GOALKEEPERS GLOVE
...
619 days ago
Unfiled. Edited by Cera Ward , Mireille Pacquet 619 days ago
Cera W REVIEW OF WORKING GROUPS
These are all of the current working groups. I added a "Notes" line under each team so we could 
1. quickly see the status of each group, and/or 
2. determine how each group's focus will be addressed at the NYC Meetup.
 
Brand and Style Guide:Notes:
Notes: Less Style Guide and more repository of design resources and assets. NYC: Could it be helpful during paper prototyping in any way?
 
Marketing  & Promotion
Notes:
 
Documentation: Impact Measurement & Fluid Organization
Notes:
 
Partnership & Sponsorship
Notes:
 
Spinoffs & Additional Programs Inspired by SherlockIoT
Notes:
 
Copyleft
Notes:
 
Sherlock Kit Design
Notes:
 
Policy & Ethics
Notes:
 
Event Planning
Notes:
 
Tech Primer: IoT & AI
Notes:
 
MOOC & Learning Opportunities
Notes:
 
Communication [+Teamwork?]
Notes:
 
Tools & Resources
Notes:
 
Sherlock Holmes
Notes:
 
Collaboration
Notes:
 
 
leon m
  • hi lance any word from ibm re the AI components
Mireille undefined
  • I am not sure you have my SKYPE Lance, I have sent you a request
 
802 days ago
Unfiled. Edited by Mireille Pacquet 802 days ago
  • Take a moment to say hello. PLEASE write below here - to leave a comment type // on a fresh line
 
Working on : I  am a storyteller, teacher and consultant in interactive storytelling and a creative coach. Part of  my work with MBA students in Fashion & Design involves exploring the future of fashion and the way wearables will change the way we communicate and access information. I am also actively involved  in changing the face of education.
Looking for : Unexpected playful challenges, innovative experiments in storytelling, understanding how this can nurture and improve educational skills. Interacting through play, fun and games.
Based @Paris; France
____
 
548 days ago
Unfiled. Edited by Mireille Pacquet 548 days ago
Lance W
Mireille undefined
  • Yes will send via dropbox.
 

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