Phone outfitted with Raspberry Pi, text to speech enabled, beacon aware, cloud enabled, wifi/bluetooth, audio record/playback, working Rotary and handset activated audio playback via speaker. Interested in more tech specs on the phone?
User Script for Rotary Phone (revised 9/12 use this one)
Nick F0:00 - INTRO (manual set time, Beacon-based trigger on a single Red Phone tells all of the groups to find their bodies on map)
Detailed with Instruction / Narrative place holders
email@example.com. Start of game (At Scotland Yard) || HQ sets phone to first state and sends users out with a docent and their satchel of stuff. The docent fields the first call and then hand the phone over to the players.
2. Trigger: Beacon (outside of HQ) || “Welcome to the story, Sherlock. A crime awaits your cunning intellect. Do you have what it takes to solve it? Check your map and head to where it indicates the crime happened to start your investigation.”
Lance W3. Trigger: Beacon (at crime location) || “ I see you’ve reached the crime scene. The body before you met an unfortunate end. Ask the body three yes or no questions to find out more about the crime. Then position the body in its final state. Be creative. This is your crime story. When your body is ready, dial me back with the button below.”
4. Trigger: Players press button. The phone calls back when all players have pressed the button or time has run out. || “Now you’re going to work on the other crime scenes. Reach into the satchel and pull out three envelopes. Each one contains one clue. Visit the other crime scenes here and places these clues around them where they belong. Don’t put all your clues around one body. You are doing this as individuals, so feel free to explore on your own. ”
5. Trigger: Fifteen minutes pass || “Good. Gather your team, and follow the map to the magnifying glass. I have another secret for you.”
6. Trigger: Arrival at the Lens Location || “Look around. Your map is not just a map. It’s your tool for solving your case. Take the phone and connect that to your map. That’s how you’ll get your next step.”
7. Trigger: Beacon (at original crime location) || “You can see that clues have appeared around your crime location. Look at them through your magnifying glass and discuss what you think happened here. It’s up to you to come up with the solution to this crime. You don’t need to use all the clues – only the ones relevant to your case. ”
8. Trigger: Ten minutes pass || “Now that you have all the clues, it’s time to solve the case. You need to tell me who the victim was, how they died, and what the motive was. Remember: you only need to use the clues relevant to your case in your solution.”
9. Trigger: Fifteen minutes pass || “It’s time for you to solve the case. Head back to Scotland Yard to tell your story. ”
firstname.lastname@example.org. Players return to HQ (Scotland Yard). (What are the wrap up beats of this part?)
Working on : I am a storyteller, teacher and consultant in interactive storytelling and a creative coach. Part of my work with MBA students in Fashion & Design involves exploring the future of fashion and the way wearables will change the way we communicate and access information. I am also actively involved in changing the face of education.
Looking for : Unexpected playful challenges, innovative experiments in storytelling, understanding how this can nurture and improve educational skills. Interacting through play, fun and games.